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What we've been playing - "I can't sit and do nothing other than melt into my sofa"

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What we've been playing - "I can't sit and do nothing other than melt into my sofa"

This week's edition of the regular gaming feature finds the writers dealing with hot weather and finding creative ways to pass the time. Kelsey, unable to sit and do nothing other than "melt into my sofa," has picked up embroidery again, finding inspiration in the 2D characters of Hollow Knight and Silksong. She notes that the blocky colours and bold outlines of characters like Hornet and Trobbio are perfect for stitching, and she has plans for a more ambitious Soul Master project. Bertie spent four hours playing The Blood of Dawnwalker and is particularly enthusiastic about its time management system, which he sees as addressing a fundamental flaw in RPGs. He explains that time is deliberate in the game; to move time on in a way that counts against the time limit, players must purposefully select an option marked with a time symbol. While this means not all quests can be completed in one run, the developer has indicated about 80 percent of quests are doable, making time a relevant factor in the adventure. Marie is playing Moonlight Peaks and is focused on romancing Death, who is on vacation in the game. She notes that romance is just one of many things players can do, but something about Death being a "chill dude on vacation" stole her interest. She recalls a funny moment during a heart event with Death, where he acknowledges that drinks are going through him because he's a skeleton.

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